Back before 3.0 , at SCM speed you were agile , and combat was done at that speed as the engine was designed for , it was intuitive and worked really well , as you gained velocity , you lost agility and eventually at top speed , could only make attitude changes using decoupled. Now I don't really mind master modes much , i think it works "ok" , but the agility at SCM is far too low imo to do any kind of meaningful combat. Evasion is super low , shields seem next to meaningless , and they keep doubling down by lowering projectile velocities to try and compensate for the very bad changes to agility at SCM mode. I hope im wrong and theres still tons of tuning left to do , but even then, i think this game would be much better to have the seamless transitions back a la pre-3.0