This is supposed to be a space Sim Flying a space ship should be a task in itself with a huge learning curve, but a very rewarding one. These recent IFCS changes make the ship feel so jerky, light as a feather, basically a similar feeling to kill reward in call of duty. It makes me sad to see so many people complaining about the flight model, when 95% of these people don't even know what a flight model is. In space, ships still have mass, and control of that mass should still be proportional to your thrusters. And what is this atmospheric flight model? Do our ships have magic antigravity technology? Why can a Catipillar roll 180deg while hovering and not crash to the ground? Please give us a true space Sim, (you know with gravity and mass) , not the casual magic carpet ride its turning into, Thanks