Hi all, So i just did a kopion mission (see video below, ignore my fps skill) , and was amazed by the level of immersion CiG managed to craft : -Location looks incredible, we all know that -Great sound design : reverb in the cave, kopion growling in the distance, weapons etc -Animations on kopion look very natural (when they work with server issues) -Cave layouts are very well crafted, they FEEL big and organic but are pretty linear and easy to traverse after getting lost for 5mins Honestly it could have felt like an alien like movie or a madalorian episode, it's litterally the experience that we're looking for. We get the feel of wonder, danger, and exploration. But sadly so many things come to ruin this experience : -The red kill marker. Never will we be unsure if we killed a target in the dark, with a grenade or anything else, no need to check, no need to fear, just move on to the next target as fast as possible -The big fat yellow marker telling you where the target is. "yes but we need the player to find all 4 kopions eventually" i say to that : don't ask us to kill 4 kopions, ask us to find 4 kopion horns and spawn more kopions in there. marker and target counter gone. -FPS map, next patch we won't even have to worry about getting lost with the 3d map of every possible cave in the game... So much for exploration eh. -FPS scanning. So next we'll be able to wallhack them, and since kopion won t detect our suit signature, there will be no drawback to just wallhack spam run everywhere without thinking, an follow the marker to farm that kill 5 mob mission every mmo has. Then SC will be just like any mmo : follow the marker, kill 5 mobs with no challenge, repeat. This makes me so sad for the game, you crafted gold but it seems you are convinced we cannot play without Call of Duty features. Some just don't belong in SC imo, i know i'm not alone on this