HERE WE GO: 1- Sometimes pips disapear as the target aproach (they show up again randomly). It can happen several times on the same fight. 2- Reflections on the cockpit (in some ships worst tan others) and hits on the front shield make the pilot blind for several seconds. We want to see whats happening...you are not gonna believe this, but knowing what your are doing is more important on combat that pretty graphic effects. 3- Firing repeaters with the Sabre and the Hornet (just for a few secs) can make shields drop to zero. Thats becouse heat from your weapons adds to the general heat of the ship, so everything is a mess. You can start firing, get zero shields...or...stop firing coz shields are regen becouse someone is firing at you. A total mess. 4- Other people shoots used to be totally dsynced from your point of view (they are hitting you but you see the shoots missing by far). Sometimes you can see the rear of the enemy ship, and get hit. 5- OC ships triggers a lot of bugs on them (no shieds on mfd, no esp on target, no firing animation) Plus when they are not bugged they have a massive adventage with few or insignificant tradeoffs (more rate of fire, huge shield reg, more shield pool... etc) 6- HitReg is a joke right now, the worst i have ever experienced. Pips on target miss most of the time, and you get hits from shoots that clearly miss by far. Its a mess. Also, decouple seems to mess with hitreg even more.. 7- HitScan weapons cant miss if you have hands and eyes in your body, with the actual FM (with limited maneuvering so you cant evade) they are insane. Plus every time someone fires them on FF or BR the screen freeze , as they hurt performance a lot. STOP making weapons that make aiming useless. 8- Light figthers like the Arrow are absurd OP, they are way to agile in comparison with the mid fighters. You cant hit them enougth with repeaters, as you need consistent hits do damage their shields. This could be less tan a problem with low dps, but we are talking about ships that can fit 3 x S3. 9- Heavy fighters like the Vanguard can keep up with mid fighters on combat moves. That's a no sense. 10- A lot of weapons are totally unbalanced: scatters, sledges, tychon... 11- Some missiles are deadly, some are useless, most of them unavoidable. Missiles need a huge rework. 12- Pilots are dead or dancing the conga outside their cockpits on AC while using the external view. 13- The FM is in the middle of nowhere...a lot of patches without an update. We have some good accels but a HUGE drift, that make fights sluggish and stiff. Most of them are just a dps race. Flying through asteriods makes me think im driving a 100 ton truck, not a starfighter. 14- Gimballs are way too much effective (again, due to the lack of maneuverability thx the FM). Add gimballs and decouple... and fixed can just prey. 15- Autoaim is crazy. You can put shoots from 2.5k (even far away from your weapon effective range)...but at close distance you miss 75% of your shoots. Fix hitreg, fix netcode, delete autoaim. 16- If you die in the center beam on Broken Moon, you will enter on a infinite dead loop. 17- Sometimes weapons (most of the time repeaters) wont stop firing, they get stucked, so your ship gets disabled by overheat. 18- MFD not refresing the target ship status information. 19- You dont have a crealy heat information display of your ship. 3.5 IS THE FM PATCH, AND COMBAT IS IN THE WORST STATE I CAN REMEMBER, COME ON GUYS...all the fancy stuff means nothing without a good FM (and we are on 2019 already for god shake) PD: take into account the list stuff is all about my personal opinión, i know people will have different views about that ...but combat its all i have been doing on SC for thousand of hours since the last 4 years, so my 2 cents