The new Respawn System opens up a very BIG exploit loop with 2 people doing bounties on each-other. you can rack up 1M for each easy and fast in less than an hour. The procedure is as follows: Cycle 1= A is Clean B is Wanted = A Gets 10k Cycle 2= A is Clean B is Clean = A kills B gets Wanted Cycle 3=A is Wanted B is Clean = B Gets 10k Cycle 4= A is Clean B is Wanted = B kills A gets Wanted What do you need to get this train moving: -1 be inside a comms array zone (to get wanted) -2 be in a hard to reach place ( for example in between moons or in the edge of the comms range of the planet) either can be done by canceling the QT shortly after jumping -3 1 weapon or 2(or a knife!) and a lot of ammo. -4 set your respawn point to medical station. if we say that each kill + respawn takes 30 seconds to take place, this means that the system can generate 10k per 2 minutes for each player ( a cycle would reward each player 10k, and the cycle would last 4 turns =so 120 seconds) Being in a Party is NOT necessary. Possible FIX , WANTED criminals when bounty is collected, should NOT return to medbay and go straight to their respective "port" this would kill any possibility of using this as an exploit. basically , on player death crimestat clean = go to port bed. possible FIX2 , the bounty hunter has a cool down on how many times - by minute , he can take on the SAME guy bounty.