I understand what the devs are trying to do, but the implementation so far has been at best distracting and at worst disastrous. F should be reserved for interactive items that DON'T have obvious "buttons". Things on the ground, interacting with other players, boxes, weapons on the ground, looting, etc. Places where they shouldn't be? Anything that would natively have a button. Take the elevator button on the Reclaimer for instance. It shouldn't need a "contextual menu". Its interface was perfect before this whole "F over everything". Holding F to click something like choosing the floor just breaks the immersion, and the wheel menu is far slower than holding F and clicking a button. On the worst side example, "F" is on the power switch of the reclaimer flight console as well. Better hope that you don't accidently hit it while doing something important. NONE of the buttons in the cockpit/bridge/turret, should be "hover to click/flip".