Can we get some information on the current plan for improving the FPS from the server net code? What is the root cause and corrective action(s)? If root cause is not known, do you have a completed Cause and Effect matrix, a Failure Mode Effect Analyses, or at least a repeating Why? Maybe do a Burndown, or ATV segment on the causes of server side FPS drop. Too much information is never a problem. I know it will get fix when it gets fixed, but I am curious as to how CIG is finding the contributing factor, Identifying the critical X's, and planning the corrective actions.