Since a lot of combat tunings are happening, we wanted to do some test runs of a Hammerhead against fighters. For this cases, we put four turret gunners on the Hammerhead against three fighters and did one engagement in the AC and one in the PU. Situation: Arena Commander The Hammerhead ran all over the fighters, it killed 16 fighters (we did let the three fighters respawn constantly). We called it off after 15 minutes since the Hammerhead was barely damaged at that point. Video footage: https://youtu.be/ZAe0mLYBO7A Persistent Universe The three fighters managed to kill the Hammerhead after 17 minutes and lost one fighter only. Video footage: https://youtu.be/TgK2FN4ihXc Evaluation: Fighters seem to be able to effectively kite at higher speeds and ranges (around 1400 m) and kill the Hammerhead over time, but it takes up to 20 minutes. At closer ranges, the Hammerhead is the superior ship that can easily handle more than three fighters. I'm a little torn on the result, I think its good enough, but still not good, since just kiting the Hammerhead at range feels like cheesing it. On the other hand, kiting is probably a valid counter if the Hammerhead doesn't bring any escort. And admittedly, the fighters knew what to do. The Hammerhead is tanky enough so that it can react to the situation (try to go aggresive, rotate shield for regeneration, quantum away). I think the balance is in an ok state, since turrets are dangerous enough so that size 3 shields offer a solid protection. This probably holds true for any multicrew ship with size 3 shields, to different levels, depending on their turrets and amount of shields. In the end, I think the Hammerhead should be more effective against fighters. Suggestions: Things are looking generally good enough. If I would have to suggest something, it would be the following things: Provide turrets with bespoke guns with higher velocities, but lower dps. Make them bespoke by having higher power requirement only provided by turrets Bring size 3 shield regeneration cooldowns lower to approx. 5 seconds, since its a per side delay. It felt a little too easy to bring the Hammerhead shields down. Please don't bring back instaregen, since the current design actually requires and promotes skill for the attacker and the defender Reduce the combat top speed of ships for a more interesting combat dynamic and flight envelope (while keeping a higher speed traversal mode). This should automatically boost turret effectivenes while not significantly nerfing larger ships combat effectiveness. I think this generally is the most importent feedback, to make the flight envelope more interesting. Finally Thanks towards all who participated. I'm exhited to see all the replies and hope, that CIG can get something out of this feedback. Cheers!