Summary - On-screen targets not locked (even with "display nameplate" on and distance maxed out) do not have visible name/range/relative velocity. This is vital information in combat. Pinning the targets is not the solution as many battles involve more than 3 targets you want to keep track of. - Off-screen targets, whether pinned or not, do not have range and relative velocity displayed. This is also vital information in combat. - "Ammo capacity" is quite far in the periphery when eyes are focused on the target in a dogfight. A clear visual indicator our "mags" are topped off would be very useful. This suggestion is credited to Ninthskull: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/two-hud-improvements See the before image demonstrating sites of improvement for the current HUD and the after image exemplifying the revisions. Please consider providing us the option to turn on these displays in the settings. EDIT: Another great suggestion by Ninthskull is to have an audible indicator that our "mags" are reloaded.