Changing the Destroyer Mass Driver charge mechanic functionality to match the charge mechanic used by the Strife and Sledge Mass Drivers was a mistake. The charge mechanic of the Sledge/Strife (and in 4.5, the Destroyer) requires you to full charge to shoot, and it automatically fires on full charge. This makes for a very clunky and awkward weapon to wield, and is why nobody uses them, because they are all but impossible to hit with, they are impossible to reliably hit with, and are just overall NOT FUN TO PLAY WITH. The Destroyer Mass Driver charge mechanic of 4.4 and before was fun to use. You had to hold to charge, but you could release early for a reduced-damage shot, and once the gun was fully charged, you had a window where you could hold at full charge before the shot dissipated without firing. This gave you a short window to finish lining the shot up before releasing, and if you didn't have a clean shot at time of charge (because, for example, a friendly ship passed in front of you at the wrong moment), you could hold fire for a couple seconds until the shot was clear (or at least, avoid shooting the friendly, even if you lost the shot). The Strife/Sledge Mass Drivers should have had their charge mechanics changed to match the pre-4.5 Destroyer Mass Driver, NOT the other way around. PLEASE, CIG, change it back before you release 4.5 to LIVE. This was the same mechanic that was tried with the ION, and EVERYONE HATED IT. Why are you trying it again on another ship?