This year you have made a lot of mistakes and the community is "unhappy". The main problem is the slow development of the project, Establishing a clear plan and deadlines. The second reason is that your decisions that no one asked for such as MM, battles and flying, which is the MAIN part of the game, have become boring and slow, especially battles. Also the problem of strange balance decisions. For example, with the Corsair, yes, we all understood that he was OP but you could just give the pilot 4 guns of 4 sizes and not take away all the fun and not destroy the players’ favorite ship that they loved (I don’t have a corsair but I understand the feelings of these players) It’s also a strange decision to give a new convenient multitool only ATLS, which could be obtained for money. Look! We have made a new convenient tool, but only those who have paid will have access... And also a problem with the HUD in two of my ships, the button to turn off the power or engine is located right next to the button for scrolling through functions to the HUD. And very often, when trying to switch it, I turned off the ship’s power in the battle... I’m not even talking about the fact that you reduced the speed to a place where it is not visible... All your decisions this year were poorly implemented and also gave us negative experience. But at CitizenCon there was a model of Hornet in real size, which they didn’t even let you approach... Іn past shows we had a Dragonfly model, you could sit on and take photos, and something tells me that it was much cheaper. For the whole year I haven’t received new content, I haven’t seen any fixes for bugs that are 5 years old. (okay, the new content was cargo transportation and a hangar, but we already had a hangar at the very beginning, and cargo content for the whole year is too little...) Where the hack? Where the engineering gameplay? Where Datarunning? Where is the headhunting and transportation of criminals? Where is the customization of ships? (color and materials that you promised)... After the “successful” presentation of Squadron 42, I won’t ask about it, we won’t see it for 2 years... You need to come up with a clear plan for the development of the project and stop making decisions that anger the fans or the funding will fall further. Don't make a SHOW with empty promises. I’m interested, what those who are constantly trying to justify all the bad decisions will write this time... You said that there are no problems, that everything is fine, we’re just a bunch of dissatisfied toxic people, and most “normal” fans like everything and are happy with everything... 1 negative travel experiences (they became slower) 2 negative experience in battles (they have become less dynamic and exciting, they have become too boring; this is no longer an action movie.) 3 Negative experience in the performance of the game. Previously, I had a stable 60-70 fps, now it has dropped to 30-40, constant bugs and glitches. 4 negative experience using the method of approaching the balance of the ship, when to reduce the power of the ship it was enough to lower the level of the guns, but they simply took away the gameplay from the pilot and all the fun. 5 negative experience with weapon balance. The weapons have been rebalanced so now the only weapon is ATTRITION 6 Negative experience with the new HUD, the speed is in a place where it is not visible, I also absolutely do not understand in this indicator how much power I increased the engine thrust. I don’t see the guns overheating, I can’t normally use the HUD switch, since under the scroll button there is a power button and instead of changing the HUD, I turn off the ship all the time. 7 Negative experience with Quests like “money from nothing” stopped working 8 I’m tired of listing... if I continue, I’ll get 40+ points, and there will be only a few positive ones.