Hi! We all know about the problems associated with S9. We also know we can theoretically shoot missiles down since the beginning of times (at least 2.x.x patches, probably even earlier, but memory is all blurry at this point). So considering 3.10 Gunboats are going to become a real thing, and one person MMB vs a fully manned HH problem is already few days away, we decided to do some testing. Without any further talks I will get straight to the point. This is AC and that is important: This test led us to more indepth AC testing. He are the highlights from it: It is almost all good and dandy until we brought it to PU, where we tried launching torps at HH from Retaliator and try to shoot them down. This is a bit long but no highlight for this one sorry: What is the issue here? A lot of people may think it is some weird stuff going on with SSOCS not showing us missiles or something like that. My "guess", after all the testing, would be missiles have such a low emission rate they are visible only below 1km. In AC you can see everything no matter how stealthy it is and that is why we are able to lock them and even !!!counter launch missiles at them!!!. What can we do in current realities to make it a better gameplay: I will just nail on the points without extensive explanations. Greatly increase IR emissions on S9 torps (we do not really care right now on smaller missiles too much), so they are visible the moment they are launched. Make them avaliable for targeting without the need to click on them on 3D (only) radar. Visualize their PIP (they have one it is just invisible, as you could see AG following it) so we can hit it with both AG and fixed guns. Preferably give us an ability to keybind selecting or locking on incoming missiles specificly. Tweak any of the existing proximity missiles we have in game to have a very low damage output but a high detonation radius and damage radius. Different sizes so more ships can access them freely. Those are the changes we deserve to have a better combat experience. They are just value tweaking and UI tweaking that should take minimal time but bring missile countering to a next level. In the end we want to have best emotions in combat possible and when you are able to counter all the torps with a full crewed HH from two retaliators you should feel something like this: It is all about thrill, rush, adrenaline, and stories told afterwards. So can we please have our stories too, not only advanced miner gameplay stories, and picos riding down the mountains om MicroTech stories. This is something that is very achievable to go in even into 3.10 as you guys are actively working on ships and UI as of this PTU. Thank you ---------------------------------------------- You can watch a full uncut testing (most of you don't really want to do this as it is multiple hours long) here: https://youtu.be/J34pgUEFpY0 or here: https://www.twitch.tv/videos/696298238 Here is also another quick eclipse S9 launch test: https://www.twitch.tv/videos/696309653