Dear CIG You pitched a $250 sell on a ship strapped around a giant gun dealing massive damage at long range and your own devs have posted that they have no problem light fighters getting vaporized if dumb enough to be parked in front of that monster. Instead you nerfed it to oblivion by : 1. Forcing missed shots instead of rewarding patient and accurate piloting skills. 2. Lowering effective engagement range 3. Turning a Big F**** Gun into a pea shooter - kills the entire ship concept outright. 4. Making it clearly inferior to the Ares Inferno when earlier each ship had its own merits. - Are Inferno extremely high DPS plus ballistic penetration and low accuracy vs Ares Ion lower DPS, high alpha damage and accuracy. By the same logic, you will soon be nerfing (or removing altogether) S9 torpedoes from Retaliators and Eclipses and replace them with S1 gun mounts because they can one-shot every single ship in the game, even a Hammerhead, it will be fun to see how that will turn out. The Ion nerf is not a mere minor adjustment or a balancing tweak to the ship, it is a shameless bait-and-switch, especially when done right after you sold a cartload of them at IAE. Furthermore, and perhaps in a more important and overarching sense, this kind of cheap practice makes it very difficult for us backers to maintain any sort of trust in the project and constitutes a breach of bona fide good faith in gameplay design decicions and any future ship sales, either as concepts or as flyble ships.