I'll get straight to the point. Star Citizen is more fun than it's ever been right now, but the state of desync makes everything CIG has worked to make it that way mostly unplayable. Desync effects everyone and every gameplay loop. This problem has been getting worse and worse for the last 12 months since 3.11. I was told "it wasn't a big deal" and "desync isn't that bad" at first, but now we all see how badly it's effecting every gameplay loop. We have made countless Issue Councils & Spectrum post, but the problem still persist and is getting worse. Ship positional desync removes trust in what your seeing on your screen and what the server shows to everyone else. This problem is creating sometimes several seconds of positional desync or sometimes thousands of meters of "offset". This is separate to teleporting and server hitches, but instead consistently happening everywhere throughout the PU & AC. This effects everything from 1v1 dog fighting to your turret gunner having no idea what they should be shooting at because their target is somewhere totally different to flying with a buddy and colliding with them when they were several KM away. | What isn't causing specifically "Ship Positional" Desync | - Dynamic Events - Big Ships - A lot of people in the same spot - Bad Ping (of course bad ping makes it worse but it's not the root of the issue and after LOTS of testing the difference between a 20 & 200 ping is negligible) For those who think this is a "Xeno threat messing everything up" or "Too many big ships" then let me bring some light to it. Desync is happening consistently even in a 2 person Arena Commander Duel lobby (Link to Example 1 below) with 2 people under 30 ping. Of course in the PU we are getting larger "hiccups" but the server stress is only making the problem worse. The root of the problem is yet to be addressed, and even if "they're waiting for server meshing" AC will never use server meshing. There is something that is happening in the backend that is ruining player connection that has nothing to do with server meshing or the PU. I have a theory that maybe this is an issue with CIG's player prediction model, but only CIG can tell what's going on in the back end. | What We Want | A clear communication from CIG on what the plan is with Desync and fixing player positioning during flight and FPS. Flight is a crucial part of making Star Citizen an amazing game and if we can't get the basics of flight to work, through 4 different patches and two different flight models, none of the other pieces will fall together. The worst part is this problem only seems to have got worse and worse over the last year. I'm hoping CIG will use the evidence below to help shed some light on the issue, and if there is anyone out there with more desync tests like this please provide below. [We're not talking about ship teleports or server hitches] | Evidence Below | All from 3.14 | Example 1 - Dual Mode AC Desync - 2 Players Very Low Ping https://www.youtube.com/watch?v=6NgxQodx8Aw Example 2 - Positional Desync 1 - Arena Commander https://youtu.be/vA1Vv6uZd5g?t=16 Example 3 - Positional Desync 2 - Arena Commander https://youtu.be/MS6BMKTAXzA?t=40 Example 4 - Positional Desync 3 - Arena Commander https://youtu.be/7qJfNZjQJ5M?t=36 Example 5 - Positional Desync 4 - PU https://clips.twitch.tv/ApatheticRelentlessSwallowPJSugar-_ychnqVl50U1IkWH Example 6 - Positional Desync 5 - PU https://www.twitch.tv/captainberks/clip/LongTubularCocoaDancingBaby-PSNwE_W-Vc7iR5-I?filter=clips&range=30d&sort=time Example 7 - Positional Desync 5 - PU https://www.twitch.tv/captainberks/clip/HotDignifiedPorpoiseCharlietheUnicorn-iANnutZTWuTfOarV?filter=clips&range=30d&sort=time Example 8 - FPS Desync 1 https://clips.twitch.tv/TangentialDignifiedPancakePhilosoraptor-6Ukz4tpuilUiPr6C Example 9 - FPS Desync 2 (We tested this also by having them type 1 in global on a second round to confirm it isn't discord delay) https://clips.twitch.tv/ZealousLazyTildeMau5-geqqh67DFD5l4aaJ Example 10 - FPS Desync 3 https://www.twitch.tv/captainberks/clip/GlutenFreeDeadSangPeanutButterJellyTime-2CyKg1VCbGGCtFdd?filter=clips&range=30d&sort=time