In this thread I want to point out a list of bugs from various gameplay loops that are, for all intents and purposes, completely and totally unavoidable. It's not that they are critical or don't have workarounds (these issues can range from cosmetic to critical), these bugs are specifically ones that are at some point or another guaranteed to be encountered. Additionally, with few exceptions, these bugs have been introduced by 3.15 and 3.14 and therefore have a better chance of being fixed than long-standing bugs. With another freefly and IAE approaching, these are the most distracting and obnoxious bugs to encounter and having them fixed would place 3.15 in a very playable state, which is not just great for the community but also great for new players. Please note this thread is not trying to replace the Issue Council. It's just an aggregate of bugs that I (and many others) have personally seen every. single. time. that we play the 3.15 PTU. I haven't had time to test every gameplay loop in the game thus far in the PTU, so for those other loops I would very much appreciate some comments specifying similarly unavoidable problems. Of course, any other guaranteed-to-be-encountered bugs in the gameplay loops I haven't mentioned would be appreciated. Specifically I need comments specifying problems that are still active as of build 7850324 with: -Criminal gameplay, criminal missions, and the Klescher -Trade and package delivery missions General movement, inventory, and flight bugs: Visarea issues on multiple landing zones, bunkers, and ships. These range from immersion-breaking (Carrack bridge door), to dangerously unpredictable (Lorville Metro Center, New Babbage elevators), to having a severe impact on gameplay (void spawn closets in bunkers that enemies can shoot from). Carrack: STARC-15718 Metro Center: STARC-19416 Void Spawn Closets: STARC-18919 Broken character state when picking up guns: STARC-20137, STARC-20200 Greyed-out armor welded to your character: STARC-20182 Freelook broken along with excessive camera shake in various ships: STARC-19598 (and too many other IC posts to list) Landing on a pad STILL does not put the ship in a known state when leaving the game or 30k'ing: STARC-18690 Various space stations and mining stations not refueling, rearming, or repairing (primarily Everus): STARC-16553, STARC-19128 Inventory splitting and stacking still do not work: STARC-17632, STARC-20045 Invisible players caused by various ship elevators and/or respawning aboard ships: STARC-17331, STARC-17980 Cannot set QT routes with StarMap when routing through multiple OM's over the same planetary body: STARC-19281 30k Crash Recovery is in a state of inconsistent success: STARC-20598 Physical Items have lost persistence when storing and retrieving ships: STARC-20533 Ships stored inside other ships spawn with landing gear retracted when the larger ship is stored and retrieved: STARC-19846 Ships properly stored at GH are very likely to be in an un-retrievable state: STARC-17526 Destroyed engines are repaired in a permanently non-functional state: STARC-13875 Bounty Hunting bugs: Targets take way too long to spawn: STARC-19958 Bounty hunting missions inconsistently succeed when target killed: STARC-20286 Mining bugs: (taken from https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/mining-is-in-the-bad-state, credit to @Kutiva) Scanning system inconsistent and unreliable: STARC-11240 Pixelation effect on UI: STARC-15708 ROC extraction is unreliable: STARC-17534 Player can get stuck in Prospector seat: STARC-3639 Medical Gameplay/ Service Beacon bugs: Players fall through the floor when being revived: STARC-16624 Medical Beacons do not complete: (Known issue in patch notes) Medical Beds heal injuries but do not update HUD: STARC-16116 Personal Transport Beacons do not work: STARC-4035