Greetings! This section of spectrum is 100% dedicated to feedback. During PTU phases, we will have threads for major features, which are crucial to assessing how initial implementation of new or updated content is being received. All PTU feedback threads will have [PTU Feedback] in the title. In addition, we have "live" feedback threads. Live feedback threads are used to assess current content to get a more clear picture of how things are functioning, which bugs you feel should be highest priority for fixing, and determine which areas of the game you would like to see improved most. Live feedback threads will use the [Live Feedback] label in the title. One of the most rewarding aspects of open development is the ability to collect, analyze, and act on community feedback in near real-time. Open development during content creation means things can definitely be a bit buggy, but it also means you have the chance to give feedback on the content as we develop it, allowing you to truly leave your mark on the Star Citizen universe. Feedback and iteration is a core part of the Star Citizen experience and we have been taking the time to assess player feedback and general feeling towards the gameplay experience in quarterly intervals. We recognize that some of the issues raised may end up not being the focus of that particular quarter or may not of changed since the last time you gave us your input, but it doesn't mean the feedback wasn't heard. Due to resources and prioritization, it's very possible old issues may not of been addressed, and some feedback ends up carried over to a future quarter for focus. Please do not hesitate to bring up egregious issues that have carried over from prior patches. These types of threads help us dial in on unintended effects or new issues that may of appeared with a new patch. They also help us understand which aspects of the game that you are really enjoying. Your comments also help us update old issues as we began working toward solutions, providing new findings and up-to-date information as you all dive deeper into both the weakest and strongest parts of gameplay. You are an integral part of the game development process for Star Citizen. NOTE: Upvoting comments are a HUGE help in seeing what people support. Current Feedback Cycle: 3.14 LIVE Feedback Threads Most Irritating Bug: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-most-irritating-bug-discussion Most Frustrating Gameplay Mechanic: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-most-frustrating-gameplay-mecha Law System and Criminality: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-law-and-criminality-system FPS Combat: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-fps-combat Mining and Harvesting: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-mining-and-harvesting Commodity Trading: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-commodity-trading Game Economy: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-game-economy Mission System: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-persistent-universe-missions Arena Commander and Star Marine: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-arena-commander-and-star-marine Vehicles Features: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-vehicle-features Vehicle Balance: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-vehicle-balance Keybinds and Controls: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-keybinds-and-controls Environment Art and Audio: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-environment-art-and-audio -Baior Player Experience Team