Baior Of Red@Baior-CIG
[Live Feedback Special Request] Overbearing Crime and Punishment
discussion
July 10th 2020 at 5:44 pm
[Live Feedback Special Request] Overbearing Crime and Punishment
July 10th 2020 at 5:44 pm
Greetings all!
We have made numerous changes to what causes lower levels of crimestat, but we want to dig in and see what more work we need to do. Specifically any crimestat that is:
We have made numerous changes to what causes lower levels of crimestat, but we want to dig in and see what more work we need to do. Specifically any crimestat that is:
- Crimestats given in situations where you feel you did not commit a crime
- Crimestats given when you did something unintentional and seemed too harsh
- Crimestats that were unfairly harsh for the crime commited
We hope we can get this experience better dialed in, so thanks so much for your input!
-Baior
Player Experience Team
-Baior
Player Experience Team
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September 11th 2020 at 4:05 pm
We are currently working on a security network which will allow AI to become hostile to players without the need for giving them CrimeStats. This will mean that while turrets do fire, no lasting felonies will be committed. It will also make it much easier to choose which players are allowed to enter these locations without being fired upon.
September 11th 2020 at 4:55 pm
We are currently working on a security network which will allow AI to become hostile to players without the need for giving them CrimeStats.
Would this work inside a ship and with players? For example, a player that is not in the party may be killed threw the owner of the ship without getting a crimestat.
September 11th 2020 at 5:21 pm
Or you could just be careful and keep an eye on your doors/hire security for your ship.
September 11th 2020 at 5:24 pm
As per your recommendation, under the current system of crimestat, the security for the door would get crimestat for attempting to keep someone off your ship. This is exactly the point that Akenno was trying to make.