Hi again. It is I, your friendly pirate. ISSUE: Piracy grants very little profit and takes a lot of time which equals money. This is a fact, anyone trying to argue this is either not into real piracy to understand what going on there or is just not open minded trying to protect his and only his interest. I will not go any deeper that this. For more info on cost of piracy in money and time you can read this: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/the-cost-of-piracy-as-of-3-9-1/ And watch this: https://youtu.be/zgJOdLN9TBM This goes on for years since 3.0 when they initially started to drop. Amount of Units in a box in humiliatingly low. Yes I know in 3.10 boxes now contain 12 instead of 6 Units. But do people realize multiplying zero by two you still get zero? SOLUTION: Let them have "UNREALISTIC" 1SCU before we have any proper mechanics to selling captured ships. If you feel that is too much profit, cut the amount of boxes then. But can we move on from 6% of cargo please. ALSO IMPORTANT: https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3/STARC-123858-cant_throw_boxes and https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3/STARC-125101-Loot_boxes_disappearing_in_2-3_seconds_after_being_spawned_from_a_wreck LYRICS: A group of pirates literally earn 1000 Uec per person per hour. And that is not guaranteed. How long few values in code can haunt one of the major gameplay loops in game? Piracy take most knowledge in game combining all the trader knowledge, combat knowledge, utility knowledge, all the experiments, boardings, tests, EMPs, QED, FPS combat, looting, evading BH, hacking com arrays, prisons, escapes. EVERYTHING, to do it properly. Yet we earn 1k per hour. Is this even real? Quick common Q&A for EP: Q: You are a griefer! A: No. Q: There is no piracy in game! A: False. And multiple videos and streams prove it. You are just unwilling to accept it. Q: If its so shitty why do it? just trade, its alpha. A: Because we are here, in alpha, to test different gameplay, and piracy is our gameplay. Q: It encourages more griefing, if we ignore them/make it unprofitable, they will go away A: No, that is not how it works. We will just kill more, talk less. You are destroying your own chance of survival. Q: You cannot force me into your idea of the game. A: Neither can you. Q: Stanton is a high security system. A: But you are never safe. That is said by devs. Also Going to the most profitable route even in high-sec, you risk the most. Read the description of Stanton at the loading screen please. Thank you for your time.