The low speed and range of bullets is a mistake breaking the ability to kill the player and can not work in the universe. Players have the opportunity to withdraw from the battle at any second, and you will never kill him. The low speed of the bullets leads to a battle tactic when the enemy simply spam the strafe in different directions to dodge, and then just flies away from you, because it works. After making a shot right at the enemy, he just leaves the line of fire changing the vector and the bullet flies past, this is not a problem with the PIP or calculating ballistics, and the system for auto-tuning guns does not work here. The speed of the bullets should be sufficient to hit the enemy even during the change of the motion vector, only this will discourage the player from using the "neo tactics", as well as reduce the likelihood of a miss many times when shooting directly atthe PIP. The range of bullets should be sufficient to kill the enemy fleeing from you, it will force the player not to run away, it will force him to fight as it is more profitable for him. The speed of bullets should exceed the maximum speed of the ships many times, it should be about 4 - 5 thousand meters per second in current acceleration and speeds of the ships. This is a serious design error breaking the principles of fair combat, and does not contribute to the registration of hits in general.