I would like to introduce Star Citizen to the use of a few military advisors to improve the game when dealing with general weapon knowledge. It would be of great asset to you. Your weapons will make more sense and have greater balance. It would also help in Squadron 42. I understand there are "ideas" you'd like to try, but weapons tend to be functional first. A few examples: You have an SMG with only 2 burst modes. (Maybe prototypes, but not in general usage). The MP-5 has Semi Auto, Burst (3 round, and/or possibly a 5 round) and Full Auto. Rifles follow the same general rules. Example: the AK-47 fires Fully Auto or Semi auto. Machineguns fire only Fully auto (Typically). Cannons have vastly increase range. Your terminology for firearms would be vastly improved. You list Single Fire weapons, those would be grenades or M72 LAWs, or the AT-4, NOT a Semiautomatic rifle with a 5-30 round magazine that can be reloaded. Most modern weapons are able to repeat fire, even a revolver is a repeater. I really want you to succeed in a good way, and making sense would help bunches. This would apply to personal weapons and ship weapons, I do understand this is a Sci-Fi game, but if you are going to throw around terms, it really helps to understand what they mean.