Missiles are awful in 3.10! I havn't played much PVP in 3.10 yet, so I'm mostly referring to PVE. Missile for some reason hurt way more than in 3.9. In smaller ships, like light fighters, they often tear down a side of your shield completely as well as damaging the ship. There are not enough clear indicators for incoming missiles. Just this small icon in the bottom of the HUD. And even if you immediately notice the missile warning the time to react is way to short. And besides that we don't see which CM is selected on the HUD, and they don't seem to work reliably anyways. So the defensive part of missile gameplay is completely broken. When I do PVE missions everything is fine until the enemies start firing missiles. Here's a clip as an example: https://clips.twitch.tv/CheerfulAverageBeefLitFam (please excuse my german swearing in the clip - just watch muted ;D) As you can see, I'm at full shields the whole fight, then I get a tiny missile warning and 2 seconds later my left side and back shields as well as my left wings are completely gone. I know that missile are a big topic for 3.11 and I really hope the whole missile and torpedo gameplay will be improved and balanced a lot. But for now it's in an awful state, ruining the PVE experience. So my suggestion for now is to just deactivate the usage of missiles by NPCs at all until missile gameplay gets improved/fixed/balanced (hopefully with 3.11).