Star Citizen has heavily evolved into somthing that now really can be called the beginning of a game and a universe. With the current patch, Alpha 3.2, the voyager direct store became disabled and all the weapons are now ingame and only ingame available. In the past you were able to buy items, as for example coolers, power plants, shield generators and all kinds of weapons on the store by buying UEC for cash and then items for UEC. If done so, you had the previously bought items always on your account and you were able to equip them to your ships, as you want. This is not possible, anymore. Also the aUEC balance now reflects the UEC balance on your RSI account. Now, every aUEC counts! Prices for items became increased dramatically. What else does this cause? Well, after a new patch and a database wipe (technically a newly created database) you start from scratch with your RSI balance in aUEC. Now you have to work your way up if you want a cool suite, ammo, weapons to fire the ammo and of course most important better weapons and gear for your ship(s). But the space is dangerous and stuff is expensive. If you die (and hell, you will) then everything is gone! Yes, you heard right! UEC get a value as life gets a value for the first time in SC! Let´s say your ship is a Sabre and you would love to equip it with 4 new, shiny size 3 Panther repeaters. Well, this fun costs you about 61.600 aUEC. As you´ve read before, the life in space is dangerous, so this won´t be the only Panthers you will have bought. I have to say that I like this very much. This is a real heavy increase in persistance and it integrates a huge long term motivation in form of gathering money to realize the dream ship and the top gear. Only this already enables the players to have ongoing fun for weeks or even months, because they now have goals and something they can work on for days and weeks until they reached their (first) goal. And here´s the hook - Currently the team has to create a new database for every small patch they want to publish, as far as I know. This seems to be caused by some bugs within the database itself. We now arrived a state where we all want to play because now we have stuff to play. What we mostly need now is time to play, without to start from new over and over again. It can become very frustrating if you have your goals infront of your eyes but you cannot reach them. Wipes aren´t beloved by anyone, because it always means that earned profits and also memories just become deleted. This wasn´t a big issue before 3.2 while there was not really something to work for, but now things have changed. By providing possibilities for long term motivation to the players, you also have to give them the possibility to enjoy this. Otherwise it will end in frustration or a stop of playing activities. The final point I just want to bring up a lil bit attraction and attention to this circumstance because I think such database problems should be a minor problem to fix and more a question of priorization but can have a very huge effect on the player´s experience. Would love to gather some feedback from you all to display the need of it :slightly_smiling_face: ***EDIT: Of course I know that wipes are needed between huge 3.x patches due to the development of the economy. What I mean is the minor patches as for example 3.2.x. Best regards Moerti