CIG, these hit marker sounds and UI updates are so well thought out and put together. I can really tell you guys critically thought and put yourself in the player's shoes to understand the impact and the cues the player would go through trying to process up to 9 hit markers and multiple sounds in a split second. Well done and I can really see you guys ALL sat together and put thinking caps on and asked the "5 Why's or any logical impact to the player. You should honestly think about adding in visual and audio indicators the same way for the player taking forms of damage so they can......understand everything and not have to just play the game and learn what things damage or don't damage. Edit - thank you CIG for moving this to feedback.