So, I made a thread about the Star Map a while back, and surprisingly it got a few hundred upvotes. Seems like we’re not the only ones losing our minds over this. The Star Map is still a glorious hotspot of bugs. When you open it, it zooms right into your character’s brain. You sit there staring at your own forehead thinking: “Ah, so this is what space looks like from the inside.” Scrolling out? Sure, but first you have to painstakingly zoom out of your own skull. Then there’s route calculation. Pick a destination, like a moon, and it’s a lottery. Might as well buy a scratch card. In 90% of cases, it doesn’t work, so you have to manually quantum somewhere first, then search again, and if you’re lucky, the route appears. And bounty missions? good luck. The location shows up, but it’s usually blocked by another planet, so you get to figure out some detour before you can even start. A functional Star Map seems to be too much to ask. I really don’t get it. The Star Map is essential. It’s like a space sim without spaceships. No joke. Instead, we get flashy blink-blink items so we can feel like we’re in COD or Fortnite. Great. But a working map? Nope. Developers, please prioritize the Star Map. It’s not a bonus feature. It’s the heart of the game. We don’t want to chase shiny collectibles across the galaxy. We want a map that works. Period. And please, spare us the trailers, developer interviews, or grand announcements if you ever manage to finally fix it. That shouldn’t be newsworthy—it should be expected. A simple footnote in the patch notes would be more than enough. BTW: And before the usual “It’s alpha, chill out” comments show up: yes, we get it, alpha means bugs are expected. But some things are not just bugs—they’re basic functionality issues. A Star Map that doesn’t calculate routes, blocks targets with invisible planets, or starts zoomed inside your character’s skull is not “fun alpha chaos,” it’s a core gameplay blocker. Alpha is for testing, not for redefining what a game considers playable. Let’s test the game, not our patience