"It is important to note that the current Alpha 4.7 crafting implementation is transitional. For example, we are being generous with high-end savrilium ore to pull players into the mining and fabrication pipeline. Our goal is to move away from a ‘credits-only’ mindset and toward alternate progression systems, such as crafting, reputation, and more." Economy Team What the hell, do you even know what's going on inside the game? "Credits-only mindset"... damn, did you ever think that's basically the only thing people can do in this game now, load up damn boxes to get damn money that's not needed for anything. Have you seen the mess with Vikelo product prices on user-generated trading sites? Stop burying players in contract money. Standardize payments so there's no bias toward stinking hauling. Finally, think through the concept of a player-to-player store/auction. Finally, Google what economics is and how the gaming community understands it. Get to work!