Hello! We have made some critical updates to atmospheric flight performance for all ships. Ships now have thruster efficiency curves, which drastically change the way thrusters work in differing atmospheres. In atmospheres our thrusters now lose efficiency in dense atmospheres and will require more upward thrust to counter the effects of gravity. In coupled flight, this is automatically done to stabilize the ship while in decoupled you will need to manually input gravity correction. In addition, thrusters are now more vulnerable to adverse conditions including wind, damage, and overheat. Ships now also have individually simulated aerodynamics surfaces that contribute various little forces to the motion of the ship. The result is both much more realistic and a significantly more detailed simulation. Expect lots of subtle, unique flight characteristics per ship that give them a lot more character. Ships with wings are now able to stall, do level turns, and lose speed in tight turns, The aerodynamic interaction with wind is now more details and expect wind to push and pull on ships in more complex ways. Breakable parts now affect the aerodynamics, so break off a wing and the ship will not fly straight anymore. We want to know what you think! Specifically, thoughts on: General atmospheric flight in different density atmospheres Atmospheric combat Any ships that behave oddly or in unexpected ways in atmosphere (please describe in detail the expected behavior and the current) Thruster behavior under wind Thruster behavior when damaged For any issues or bugs encountered, please create an issue council entry and use the category tag "Atmospheric Flight". Thanks for your input! -Baior Player Experience Team