Greetings, Hacking gameplay is now ready to test, report bugs, and provide feedback. Bugs should, as always, go onto the issue council but this thread is the home for feedback. New hacking gameplay: Hacking now requires a stowable, single-use device which can be found at various locations and shops and is stored as a gadget, retrievable using the "4" key. The devices vary in style and quality, with some more "legal" devices able to do the job with minimal required upkeep from the player but over an extended period of time and other devices of an illicit nature that hack very quickly but require constant interaction upkeep from the player to keep in operation. Additionally, longer periods put the hacking player at risk as counter-missions can be generated to stop them. The updated behavior applies to removal of crimestat as well as shutting off comm arrays. The slow, reliable device can be found at some shops in the verse including Cubby Blast but the more illicit device may require seeking out less reputable vendors. Counter missions to prevent these activities may also be generated. Additionally, there are expanded locations where a player can attempt to hack away their crime stat. Let us know below what's working well and what isn't working so well! -Baior RSI Player Experience Analyst