Greetings, Design has specifically requested feedback on some of the changes and updates to head tracking for both FOIP as well as TrackIR. From the patch notes: Translational and roll motion for head tracking has been temporarily removed. Unified TrackIR and FOIP head tracking buttons. Added a hold to activate option for head tracking Added option to select head tracking source and camera selection. Added the ability to free look and activate head tracking while holding a weapon. We would like to know what you think! Specifically, how does head tracking feel when using cursor interactions (interaction mode, mobiGlas)? Does it feel ok that its disabled when you ADS? For future updates, what is missing still (we now gimbal control is missing)? Would you like to see the ability to use the roll axis and if yes, why? -Baior RSI Player Experience Analyst