Greetings, We have completely overhauled the law system as follows: Crimestat now directly impacts the level of opposition and how active their pursuit style The higher the crimestat, the more active and difficult the pursuers. Crimes are split into less severe misdemeanors, which are enforced via fines, and more punishing federal offenses which will result in the player being engaged by hostile AI and bounty hunters. Law is enforced in a jurisdiction system with the main jurisdiction for the Stanton system being UEE, which tracks and enforces federal offenses. Regional jurisdiction is specific to a given area (ie. Crusader, Hurston) which police their own misdemeanors and have their own rules for control substances and unique security forces. The rules and crimes for each region will be listed in the mobiGlas "Journal" for that jurisdiction and are updated as you move through the regions. GrimHex is a unique case of a jurisdiction that does not respect the authority of UEE and does not report crimes to them. GrimHex also field dampens the area around it to protect its visitors from the prying eyes of the UEE. Misdemeanor fines are deducted from your account directly, provided you have the funds. Misdemeanor fines can apply in addition to federal crimestat penalties. Note: The current auto-fine system is a stand-in until we can implement terminals to pay fines. Various security forces may also randomly appear as you arrive at points of interest around the verse. If the player encounters these forces and is a felon or in current possession of a ship that has been reported stolen (another player has made an insurance claim on that ship), they will immediately be attacked. If not, the player will be requested to halt and submit to a scan via the ship to ship comms. The player has a few chances, but if they fail to stop they will be given a crimestat and attacked. If the submit to a scan and are in possession of illegal goods, they will be fined and the goods removed. Additionally, stolen goods and illegal commodities can now only be sold at less than reputable locations, some of which may require some investigation to locate. Feel free to enter any and all bugs that come up in normal gameplay on the issue council, as usual. In this thread, give us feedback on how the system works with gameplay. Keep in mind, the auto-fine system is a temporary stand-in setup until we can finish and deploy kiosks for players to manually pay their fines. NOTE: The 12.5k fine associated with killing ships has been turned into a federal crime and no longer happens. Please be sure to review the law system fresh in the latest available build and not based on builds before 2096072. We are looking for feedback on: Effectiveness of security AI ships in deterring crimes Amount and frequency of fines Risk versus reward for criminal activity Hostility system -Baior RSI Player Experience Analyst