Hello! We would like to collect feedback on the core functionality of power management v2 and capacitor gameplay. Here are some of the changes: Weapon fire rates and damage have increased dramatically Ballistic weapons have had their ammo pools reduced Energy weapons now have limited ammo which is automatically regenerated when the weapon is not being used How fast the weapon regenerates is dictated by the weapon capacitor system on each ship or manned turret How big the ammo pool is for energy weapons is dictated by the ship or turret The capacitor system is limited in terms of performance. Regenerating 4 weapons at the same time will take longer than just 2 Manned turrets have their own isolated weapon capacitor system which will regenerate weapons faster and have a much larger capacitor ammo pool, effectively making them much more deadly Boost, formerly afterburner, now uses a thrust capacitor system which drains under use with a cooldown after use before it will begin to recharge Thrust capacitor has a lower threshold where afterburner can no longer be activated Shields have been retuned to operate similar to capacitors The power priority is now a capacitor priority, which can prioritize charging one system (shields, weapons, thrusters) over another (visible in power MFD). Systems with higher than default (33%) priority will have secondary beneficial effects. The assignment via keys (F5, F6, F7, F8-reset) or power triangle will set the regeneration speed for thruster capacitor, shield regeneration, and energy weapon ammo regeneration Overclock and power sliders have been removed for now The goal of this update is to create a more dramatic effect in gunnery, emphasizing precise shooting and timing of shots rather than a constant stream of fire or trading fire. Your weapons should feel more powerful but more limiting, missing should have more impact. We also want to emphasize trade-offs in priority changes and usage of systems. Note: This change comes with a full update of ship flight and durability tunings to match roles, but that portion will be assessed in a separate feedback thread at a later date. -Baior Player Experience Team