Hello everyone! Security outpost Kareah has been reoccupied by Crusader security! Now populated with armed personal, it is used to process illegal contraband. From the patch notes: Security Post Kareah will be taking a more central role in Stanton's security. Crusader Security have moved in a full-time staff and have begun storing confiscated contraband aboard. The station will be off limits to all civilians, unless given prior authorization. Kareah has undergone a full art redesign polish. This includes a new evidence and contraband processing office addition with interactable contraband dispenser, new traversal pathways, new color schemes and branding, and updated set dressing and cover around the whole interior. The interior and exterior of Kareah have been updated with armed admin AI and reinforcements including new crusader security loadouts and police detectives in kevlar. Inside Kareah, criminal players will now be able to trigger a boss to spawn after killing several AI. After this boss has been killed players will be able to loot them and find a code on their body that will unlock a terminal inside the evidence storage room. After unlocking, players will be able to activate the contraband machine to dispense drugs. The player will be able to keep getting drugs out of the dispenser until a set amount of items are generated (randomized amount between 15 and 20 items). Once all items have been retrieved, the security terminal will lock itself, and upon leaving, the contraband room the door should lock not allowing players access to the area. Along with the Security Post Kareah Reactivation, we are introducing a new mission type called Retake Location. Initially only at Security Post Kareah, this new mission type is generated for players when a location deems itself under attack (e.g. when X amount of a location’s population is killed). This mission will generate for players outside of the location and will allow players to go to that location and lawfully enter and remove all hostile attackers. Each attacker a player kills will give them a bonus after completing the mission. Any players in the area contributing to the mission will get part of the overall reward. In wider PTU (starting at wave 1), PVP is active and free for all, so give this a try and prepare for fun encounters! Let us know what you think below. -Baior Player Experience Team