Greetings! Turrets have undergone a slew of changes to increae their usability. Turrets now have a fixed assist system, using weapon convergence to nudge weapons toward the target, while still rewarding precise aim and area targeting. In addition, we added a modifier for how much the acceleration of a target is taken into account for PIP prediction. We now update the PIP purely on the velocity which gives us a much more stable firing solution and decreases the effects network jitter of juking behavior. We have also made numerous updates to controls including adding a new binding map for turrets and new optional control tunings. VJoy style controls have been added and set to default (Keybind "Q" swaps between VJoy and relative mouse mode), Added ESP to turrets (Keybind "E" to enable/disable), Gyro Mode (Press "G" to enable/disable), customizable turret velocity limiter (LShift enables and W/S/Mousewheel to change limits), combined/staggered fire mode (Keybind "V" to Swap between), and holding down "C" will automatically re-center the turret. Turret UI now shows specific status labels so that there is no uncertainty what the turret is doing including VJoy mode, turret rotation, gimbal borders, and aim quality. In addition, the UI has been given numerous symbols to indicate the position of the turret relative to the ship, the limits of its motion, and the quality of fixed assist action. Please take a moment in free fight to familiarize yourself with those changes and to tweak setting to your liking. Afterward, crew up in the PU and give it a go, but be sure to give it time to learn and adjust to the changes. Once you feel competent with the new setup and have settings you enjoy, share your thoughts and settings below. We are specifically looking for your thoughts on: Your overall opinion. Do you feel more deadly in turrets? Are they easy and intuitive to control? Keybindings Look ahead and target tracking Missing UI elements For issues and bugs, please use the category tag "Turrets" on the issue council. Looking forward to hearing from you! -Baior Player Experience Team