After testing the 3.9 PU, the law system make sense and attacking other player has now real consequences. Going pirate force, you to reset your crimestat every time and motivate you to be more cautious in approaching your targets (if security is in range). But, for PvP event organized by orgs this new system has some issues as half of the player might finish in prison during the event or just at the end. Events already take times (organization, group everyone, setup for the event), but now you can easily be stuck in a Prison for quite some time. And before anyone else commenting, I will address the issues about com arrays and using unlawful airspace: Deactivating com arrays: Sure, it’s an option, but with some major limitation. First you will need to take more time before starting your event, someone will have to hack the comm arrays and automatically take a crimestat level. Moreover, He will need to stay close and defend the comm arrays during all the event so other players will not turn it back on. I’m not sure, camping a comm array during a event is the most interesting thing to do. And that if the event is set to be on a specific location, if you try to jump to another planet/moon during the event, you will need to do the same thing every time. As playing in specific location outside of the comm arrays range, you are greatly limiting yourself and the scope of the event. That means not be able to use planets like daymar or other weapon free zones (Galette family farms) It is already time consuming to do these events, and now many players will not be joining because they will simply not want to spend half an hour mining mineral in prison. After discussing with different orgs, we find that this issue can be easily remediate with only two things(that can be just an option in the party setting, this way it will not impact every party): No Crime stat between members of the same party. This way, we can do the events and kill each other without the fear of going to prison, but we were still be a risk if we attack player not in our party. It will also limit some griefers to come and try to disrupt the event as they will be subject to the crime stat and the potential outcome that come with it. And to be more playable for everyone in the party, just adding an option to show or hide individual markers ( the name of the player). This way, we can play against each other without seeing the names and compromising their position. Example : Team One will check marker for each player on their team and uncheck other players. Same thing for the other team Bonus point, as everyone will be able to stay in the same group it will provide the following benefits: Limit text communication in the global chat for the rest of the players on the server by only using party chat. Need to group only once in order to load on the server. No need to disband group, then recreate for each teams I know that Arena Commander will at the end be the solution for these kind of event (like only simulating a part of a planet, and more). But we’re not there yet, and I don’t really want to cancel PvP event only because of theses issues. EDIT : Here is a mockup of how it can be implemented :