You began installing elevators back in 2019, and yet the issues persist. No matter how much spin you try to put on it, the fact remains. You’ve had years to resolve these problems not weeks or months, YEARS!. Whether it’s a freight lift, a residential elevator, or a personal unit, they all operate on the same fundamental logic and code. You can’t gloss over technical failures just to boost sales. Most of these issues stem from a predictable set of failures: - Constant need to reset the lifts. - Inadequate code to verify lift clearance before activation. - Server instability at the core of most malfunctions. - Lack of regular server cleanup something as basic as a biweekly sweep could drastically reduce these problems. - and most of all fixing the vary thing that you put into the game and not fixing it later. Take for example. refueling, repairing, medical, docking, station and ship to ship trader load/unloading blue placeholder box, You’ve slapped together countless half-baked systems, polished them just enough to pass as functional, and then left them to sit for years causing persistent issues and player frustration. You sold us on the promise of ship hauling. Many of us invested in larger ships, expecting meaningful trade route gameplay. What we got instead was a placeholder a barebones framework that barely worked then and still doesn’t. This wasn’t a temporary alpha feature meant for testing. These placeholders became permanent fixtures, left dormant and untouched for years. Claiming “it’s alpha” only goes so far. Tier 0, Tier 1, Tier 2 whatever label you slap on it, the responsibility to make those systems functional is yours. It’s not on the backers. It’s not on the funding. When you introduce a feature, the expectation is that it will evolve, be patched, and eventually work. But when you abandon it, let it rot, and offer no meaningful updates, people stop believing the promises. This isn’t about development delays it’s about trust. And you’ve let that trust erode one broken placeholder at a time. You introduced cargo lifts at specific locations, and from the moment they went live, reports of issues flooded in daily. Nearly almost two years later, those problems remain unresolved. And yet, someone or a team of you thought it was a good idea to build an entire event around these lifts, as if their functionality had ever been stable. It’s as if you brought in fresh programmers, artists, and interns to design content around a system that’s been broken since day one. How does a company forget that a core mechanic is fundamentally flawed, then center gameplay around it? These lifts have never worked reliably 80% of the time they fail. And now you’re asking players to engage with an event built on that same broken foundation. It’s not just oversight; it’s a disconnect from your own development history. Players notice. And they remember. Good luck on the next ship sales love, Gizmo \/--Reply to,--\/ ((not feedback)) https://www.youtube.com/watch?v=jkxgiVRMrnA