Hi there. I will try to be as short as possible with a bit of argumentation why those changes are essential for Antares Co-Pilot gameplay, but first let us all agree that Co-Pilot has almost nothing to do in this ship. CIG decided to have Antares with only a dampener so they left the snare as a placeholder with 1m radius incase they decide to add it to the ship in the future. Due to "fire group" keybind activating a snare by default in other ships, it also started activating the 1m snare in Antares(that the ship should not have), instead of the 2km dampener. On the other hand, there is no F button for the dampener because there was no point in doing it because it had to be activated by the "fire group" keybind. Please make DAMPENER the default thing that activates in QED device on firing the respective fire group and leave the snare to an F interaction in ships that suppose to have a snare. QED users were begging for years to have that changed so maybe a fresh ship will finally convince the company to implement this change and also retrofit this change to other ships. Copilot has no HUD. You can not see the charge/state of the EMP/QED. Please add a proper HUD. Co-pilot can't launch missiles. Please give the co-pilot an option to launch missiles like you can do this in cutty and some other ships. co-pilot has TWO buttons to press. One of them is pressed once in the entire engagement. The other one is pressed once a minute. Let the co-pilot do at least something during the combat. Even if launching missiles is not that engaging, it is at least something to do. Having this ability would give the ship a bit of an edge on merges with their opponents and while chasing bigger targets. Overall all I can not see preferring Antares over a Cutlass Blue in the current state of the game. EMP is not something you will really stress about. It has fewer missiles. Less acceleration. Same pilot firepower but Blue can have a turret if you have a second guy and it could also launch missiles with a co-pilot if you have a third member of the crew. No cargo and no gravity grid. When the ship leaked initially it meant to have a snare but after all the banter in the community, it looks like CIG backed off on that idea. Now I wonder if we were wrong and if it should actually have a snare. The only thing is, don't sell it with a snare as it is going to be a problem to remove it in the future if you do. Release it with a dampener only and then add a snare if you feel like it. We live in a ship-sales-reality and an over-entitled community. Taking away functionality will create drama. Adding functionality will not. EDIT: Crabs reminded me of QT fuel and QT drive. QT Drive of size 1 flushes the ship down the drain even further in comparison to Cutlass Blue. The amount of fuel will also prohibit a use of VK-00 Size 1 drive which could at least somehow compensate for the size 1 drive. EDIT2: I want developers to get me right here. I DON'T want a "better" Cutty Blue, because that would be a power creep. It has to be "different" but stay in the same "power window" with its properties combined. EDIT3: Consider giving it a 10km snare. Moon>Planet will not be possible. But all the Interplanetary + Lpoints>planet will still be doable. And make it charge/cooldown really faster.