Post patch 4.8.1, error 64010: Shard locked again... Multiple game breaking bugs in the PU that block us simply playing the game. Releasing missions that don't work, e.g. the new missions for this 4.8.1 patch. Why are you releasing ships that are so bugged they can't be used properly ? Moth and Ironclad to name a few. Also, sales events like this last Invictus DefenseCon should not force content release when not ready. I'm a software project manager, and I know how devlopment works and the techniques to manage it. Nothing is more aweful for user experience and devs morale that releasing something which isn't ready yet. Releasing new contents at a planed date is fine. In agility management, we usually do devs sprints for instance. But this is fine only if these contents work. If there are still bugs, any content should be postponed to the next release date on schedule. I'm also very concerned by your testing phases for each feature, mission, ship , etc. you create. From the outside, it strongly looks like you don't test enough or don't test at all these. You should have the tools to do testing in a real PU-like environment, simulating hundreds of poeple logs in the server, right? (Not test only on your local dev envrionment.) The struggles you experience doing most maintenance or patch release also looks like an hint that you would not be good enough in your quality processes. If you need more poeple to work alongside with you to increase the overall quality of your work, just hire more. You have the best fundings ever received in the history of video games. I would be happy to apply to your company to help you, for real. Where went your 2025 good resolutions about fixing the PU, about stability, playability? CIG, did you forget these already? Many players thinks like me that you should do more in quality than quantity. I believe you don't only think about money, but care about us too. Show it please.