This is not working CIG... Combat is in a terrible state at the moment because because of the high speed. 1.5 km weapons range and slow turning (WW2 dogfighting) doesn't go hand in hand with 1200+ m/s top speeds (equivalent of Mach 3.5 - beyond visual range, missile combat territory). You need to address this or combat will remain dogshit no matter what else you do. It doesn't really matter how you solve this, but it HAS to be solved. Different solutions: - Cap all speeds to 400 m/s (simply new max speeds - this will not be popular). - Make a cruise mode for speeds above 400 m/s (will not be popular either) - Make an artificial "sound barrier" around 400 m/s that you have to push through with afterburner. E.g you need afterburner from 400-600 m/s, above 600 m/s afterburner is no longer required again (this will not be popular with the realism fanatics). - Limit accelerations above 400 m/s and let it take a real long time to reach top speed (Hunternet solution). - Brilliant new idea by CIG developers no one thought of. You have to do one of the suggestions above or the combat community in this game will just die and you will be left with a mining simulator.