Ship Projectile Velocities & Armor Penetration Updates With this update to 4.8, ship weapon speeds have been balanced across the board with speeds raising at the low end and reducing at the high end. Great, now Turrets will DEFINITELY not be able to hit Fighters! Brilliant move, team! How are we balancing Multi-Crew now? Any chance that the "Hammerhead Gold-Pass" can add some quirks to increase Gun velocities? Like in MechWarrior Online, if a 'Mech is meant to be run with a particular weapon, it gets quirks that buff it! Something like "+30% C-ER PPC Velocity" to make a particular 'Mech variant's performance stand out with the Clan Extended Range PPC. Otherwise, WHOSE IDEA WAS THIS?! HOW DID THEY THINK THIS IS A GOOD IDEA?! Further balancing needed, please address. Either give Turrets the performance they need to be the threats they should be to Fighters, or at least tell us what you think will solve this problem. Your faffing Anti-Fighter Gunship, does not anti-Fighter! It's a Fighters' chew toy! Players have been screaming from the rooftops about the physical limitations and how it can be best addressed for YEARS. I did not agree with many aspects of a certain streamer known as A1, but his work to bring attention to this? Examplary. And he did an amazing job of breaking it down for the idiots among us. Yet, somehow, it seems as though someone in charge of balancing has stubbornly refused to even try to resolve the issue as suggested? For the love of Kerensky... For the love of Chris Roberts! Please explain this. *According to VerseTools: CF-117 Bulldog Repeater Projectile Speed 1800 → 1500 -16.7% CF-227 Badger Repeater Projectile Speed 1800 → 1495 -16.9% CF-337 Panther Repeater Projectile Speed 1800 → 1480 -17.8% CF-447 Rhino Repeater Projectile Speed 1800 → 1440 -20% CF-557 Galdereen Repeater Projectile Speed 1800 → 1390 -22.8% CF-667 Mammoth Repeater Projectile Speed 1800 → 1350 -25% Attrition-1 Repeater Projectile Speed 1000 → 1500 +50% Attrition-2 Repeater Projectile Speed 1000 → 1495 +49.5% Attrition-3 Repeater Projectile Speed 1000 → 1480 +48% Attrition-4 Repeater Projectile Speed 1000 → 1440 +44% Attrition-4 Repeater Projectile Speed 2400 → 1440 -40% Attrition-5 Repeater Projectile Speed 1000 → 1390 +39% Attrition-6 Repeater Projectile Speed 1000 → 1350 +35% (Omniskys and Lightstrikes are also changed to match velocities)