Star Citizen Patch 3.1.0l Alpha Patch 3.1.0l has been released to the PTU, and is now available to test! Patch should now show: PTU- 737437. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE. Note: If Star Citizen hangs please wait 2 minutes for the crash handler to detect. Testing Focus Universe - Service Beacons and server stress testing. Ships - Reclaimer and Terrapin New Features Universe AI pilots interdicting players can now carry interdiction dampening devices. Those ships must be destroyed before the player can QT away and will be marked. UI Players will have a HUD indication for quantum suppression. Feature Updates General The character customizer now includes preview icons. Ships and Vehicles Own/Target are now default screens on the Cutlass MFDs. Bug Fixes The Constellation should now have collision in the tail section and the turrets should no longer have duplicate UI. The Khartu-Al should now have internal atmosphere when in landing mode. The Star Marine HUD should no longer be missing elements. Adjusted scalp color to match hair strands for character customizer. Players should no longer be able to get stuck on top of the Terrapin's bed. The claw on the Reclaimer now has shields and takes damage. FPS radar should now immediately remove players when they die. Debris should now correctly move after ship destruction. Cyclones should no longer consistently point upward after destruction. The top turret of the Reclaimer should now have interaction points. Seats should now rotate with the ship on the VMA. Players should now properly interact with the sticks of the remote turret on the Reclaimer and the console should no longer clip into the station. Player versus player game modes should again function in Arena Commander. Billowing dust from the Reclaimer when near a surface should no longer appear to be flicker and flash. Star Marine loadout customzer should now properly have PU items. The Reclaimer should no longer spawn in with damage/alert state activated. The player should no longer be able to fall through the Reclaimer and become permanently locked inside the airlock. Pip reticles should no longer occasionally change to wait and get stuck on the UI. There should no longer be a short delay after reloading or checking mag before the player can sprint. Players should now be able to spawn Dragonflies at the Levski garage. The escape pod room floor of the Reclaimer should no longer be missing collision. The Cutlass should no longer tilt to the side as its flown forward. FPS damage direction indicator should now display correctly in EVA and within ship physics grids. The inner door on the front entrance elevator of the Reclaimer should now open properly upon ship entry. The side airlocks on the Reclaimer should now have open/close audio. It should no longer be possible to get stuck floating at the entrance of the Prospector. The selected ship should now load into the customizer when that option is selected from the game lobby. Reclaimer entrance interactions should now be easier to find from EVA. The Glaive and Scythe should no longer float off of landing pads at spawn. AI chatter should no longer cut off mid-sentence. Star Marine armor sets should no longer duplicate in the player's inventory at each login. The sniper rifle scope should no longer be attachable to the P8-SC. The Reclaimer cargo hold should now have atmosphere and gravity. Available/canceled beacons should now refresh automatically. Vehicles spawned into the hangar should no longer be inside of the hangar floor. Players should now be able to equip a spare weapon magazine on Odyssey Flight Suits. The Nox should no longer rest on its side after being spawned. Technical Fixed 18+ crashes. Performance tweaks for memory usage near planets. Fix for performance reduction near moons. Further peformance updates for server bottlenecking. Performance tweak related to asteroid physics. Known bugs, issues, and work arounds (W/A): 40014 will cause a client crash. W/A: If this occurs, wait 10 minutes and relaunch. IFCS fixes are still pending.