Star Citizen Patch 3.3.0v Alpha Patch 3.3.0v has been released to the PTU, and is now available to test! Patch should now show: PTU-975676. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE. Please monitor ptu test chat in spectrum for updates and testing instructions. USER.cfg settings: r_displayinfo = 3 Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Testing Focus Teach's Ship Shop VOIP and FOIP Missions: FPS combat mission and scramble races New Ships and Vehicles: Valkyrie, Phoenix, Hammerhead, Mustangs, and Cyclones Manned and remote turrets Changes to ship cannons Major Known Issues: Players can get a locked cursor when interacting with kiosks. W/A: Wait 2 minutes for time out or alt-tab and return. Players often drop boxes when entering ships from EVA. Starfarer derelicts currently lack lighting. Mission givers may not be functioning correctly. Inviting someone to party via the mG causes a client crash. W/A: Invite via interaction mode. Ships rented from the front-end do not show up in ship selection list. Ships are able to quantum travel to locations they do not have enough fuel to reach. Feature Updates Missions Target attention and cover updates for FPS combat AI. UI Updated mission UI for ECM missions. Ships and Vehicles Quantum fuel should no longer reset on ship storage or bed logout. Bug Fixes Turning on gyrostabilization for turrets should no longer cause the turrets to go out of control. The turrets on the Hammerhead and Valkyrie should now function properly as multi-axis. Fixed missing lighting in the VFG hangar. Doors on outposts should now consistently open. Escort AI should now travel to the destination consistently. Delivery mission pickup should now update at pickup rather than at arrival. Boxes for delivery should no longer be too large to be placed. Technical Fixed 2 client crashes.