Star Citizen Patch 3.4.0 Alpha Patch 3.4.0 has been released to the PTU, and is now available to test! Patch should now show: PTU-1020593. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE. Please monitor ptu test chat in spectrum for updates and testing instructions. USER.cfg settings: r_displayinfo = 3 Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Additionally, many missions are currently bugged or do not update properly and we expect to have fixes for those relatively soon. Testing Focus New Ships: Freelancer variants, 600i Touring Lorville Central Business District Hurston mission variants (delivery missions, scramble races) Major Known Issues: All downed satellite missions, given by Darneely, fail to update at the retrieve component step. Players are currently unable to set destinations on the mobiGlas Starmap app. W/A: Use manual select quantum, ship 3D radar Starmap, or push and hold the "set destination" button for at least 10 seconds prior to releasing. Kills are not recording properly, causing most kill related missions to fail. ESP is currently not functioning. New Features Universe Added Lorville Central Business District. The Central Business District at Lorville can be reached via the Central Line transit leaving from Leavsden Station. Within the district you'll find the Transfers Commodity Exchange, the trading headquarters of the city and the office of Jr. Outsourcing Agent Constantine Hurston. The district also features the Hurston Dynamics Showroom where the latest weapons from the arms manufacturer are proudly on display for purchase. Note: Art is still undergoing a final pass and the shops, kiosks, and Constantine still have additional setup needed. Missions Added New Mission Giver: Wallace Klim Klim is a chemist and a drug dealer found deep within the bowels of Levski. Added Hurston variants for delivery, patrol, bounty/assassination, and ECN missions. Added scramble races to Hurston and its moons. Added Hurston underground bunker FPS AI missions. Ships and Vehicles Added 600i Touring Variant. Added Freelancer MIS, Freelancer DUR, and Freelancer MAX. Added visual deployment states and animations for fracturing vs extracting modes on the Prospector. UI Added the ability to scan navigation points while in scanning mode. Added an early implementation of sub-system targetting. Players can cycle target to different ship components using SHIFT + T /Y to cycle sub-target forward/backward and SHIFT + U to reset to main ship. Note: Currently, this lacks UI labeling. Added turret aim/target direction indicators to both the turret and pilot visor. A white cone/pyrimid indicates the direction the turret is facing, which will tint red when the turret gunner is firing. If a turret locks onto a target, an orange dashed line will be drawn from the turret toward the target. These are visible to all other turret gunners and the pilot. Feature Updates Universe Updated party marker. Added a unique outline color for untargetted, unscanned rocks when mining. Changed the repair and refueling cost at the rest stops to reflect a small degree of scarcity associated with them. Smoothed out AI animation to prevent stair bobbing and teleportation. Adjusted mining volumes and mineable entity geometry. Missions Updated mission objective marker to be more visible and include a secondary objective where appropriate. Bringing an invalid vehicle or placing your vehicle within another should now disqualify you form scramble races. Improved FPS AI strafing behavior. Increased the time given to the player for delivery missions. Improved missile management for AI piloted ships. UI Improved 3D ship model preview manipulation controls. Added a UI warning for whem attempting to extract with a full hold of mineable ore. Players can now hold "F" and use WASD in vehicle seats to quickly flick between MFDs. Added visor chat to the comms MFD. Added power prioritization to power MFD. Interaction mode now has a quick select option. Pressing "F" quickly will activate the default interaction option of the hightlighted objected. Disabled while in the pilot seat. Creating 3D icons for mining. Removed unused and unneeded port information from the shopping kiosk. Updated quantum travel makers with distance scaling. Arena Commander Added a select/rent ship button to main Arena Commander splash screen. Added manufacturer's logos to the ship selection screen. Updated rental text. After successfully renting a ship the selection now shifts to that ship. Ships and Vehicles Powerplants now have a ramp-up and a ramp-down time before reaching full power or fully shutting down. Increased the quantum fuel capacity of all exploration/pathfinder style ships by 20%. Extemded Reliant cargo hold to accomodate 6 SCU. Ship EMPs now generate heat, make more use of power, and are able to be overclocked. Updated the Behring Sawbuck Ballistic Repeaters. Ship quantum drives now produce heat and are capable of overheating. Updated all turret speeds. Reduced cannon damage across all sizes. Added 3rd person view to Freelancer turret. Updated Behring Ballistic Repeater (Sawbuck ) art. Updated Joker suckerpunch cannon art. Gravlev vehicles can now only be spawned at vehicle kiosks. Added landing gear compression to the MISC Reliant. Moved interaction nodes on the Reliant to fit with interior changes. Balance pass on the Joker Distortion Cannon and Behring Ballistic Repeater.