Star Citizen Patch 3.7.0i Alpha Patch 3.7.0i has been released to PTU, and is now available to test! Patch should now show: PTU-3122508. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. Database Persistence Wipe: NO Please monitor sc-testing-chat in spectrum for updates and testing instructions. USER.cfg settings: r_displaySessionInfo = 1 Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". We have altered the way we report known issues so that the list is more in depth than before. Testing Focus Banu Defender Caves FPS mining, harvesting, and personal inventory ATC crimestat restrictions Ship rental system Vanguard variants The Good Doctor Star Marine map Proximity Assist and Manual VTOL Pirate Swarm Updates New ship weapon Kroneg FL series New FPS weapon attachments Character Customizer v2 Mission sharing, mission rewards, and AI service beacons Known Issues VOIP is not be correctly connecting clients. Currently there's collision that's preventing entry into the Defender, but it is flyable in Arena Commander for those who own it. The Mustang Gamma and Omega will overheat when starting the quantum drive. Players with a level 1 crime stat cannon request hangars doors to be open when leaving Area18 or Lorville. Changes made on the character customizer do not appear in the PU. Equipping any of the new Kroneg weapons onto a ship will negatively affect the ship's pitch and roll speed. Snoopy cap appears in hair style options on the character customizer. P-72's ship description contains placeholder text. In Star Marine's Demien Comms enemy indicators can sometimes be seen through walls. There's a chance a vehicle will become unresponsive after quantum travel. CRU-L5 is obstructed from most directions. The Freelancer DUR does not spawn in correctly and is usually unreachable. The Freelancer MIS bounces on the pad when spawned. Darneely uses the wrong audio dialogue when offering a mission. NPC beacons will sometimes display an incorrect distance. Players can not complete the Clovus downed satellite counter measure after killing the opposing player when they are in possession of the computer blade. "Maintenance" mission objective boxes vanish when they are picked up and dropped. The video feed for ATC is currently blank. AI ships traveling along a route will often get stuck. Attempting to quantum travel to destinations from orbit of ArcCorp or its moons may result in the player colliding with the surface. Ships can spin excessively out of control when their wing is clipped. Landing illegally and having your ship despawn while a mission box is inside will break mission progress. AI security ships are not correctly dampening player quantum travel. Players in the same ship may see the ship in different locations. The textures on the Reclaimer's main turret are incorrect. There's a large rectangular area missing from the surface of Daymar around one of the caves. Multiple scope crosshairs are off center when viewed in ADS. Corpses at derelicts are hidden under objects or hull. Players may crash when loading into the industrial hangar. Players may crash when changing hair back to original when using the character customizer. Ships may display as rented if the player exits to title while a claim is in progress. The reformation distortion scattergun currently has a blue light texture issue. The default hair may be present under other hairstyles. Feature Updates Characters Visual polish to Pacheco's outfit. Gameplay Optimization pass on "The Good Doctor" Star Marine map. Audio polish for caves. Ships and Vehicles Polish for hover bikes to reduce animation errors. Numerous audio fixes for ships and ship weapons. Updated the ping and passive scan behavior for finding mineable resources to be more consistent and predictable. Corrected an issue causing ships to have inconsistent angular velocities. Bug Fixes VTOL engines should no longer be slightly angled downward on respawn. The Caterpillar upper turret should no longer be missing its seat. Fixed residual scan echo of already scanned mineable rocks. Mineable rock distances markers should no longer turn to 0m and slide away after scanning. The canopy collision for the Defender should no longer persist after ejection. Fixed radio SFX for VOIP getting stuck on if the player leaves the party voice room. Scan initiated and scan complete audio should now play at the correct time when mining. The gatling gun audio should no longer get stuck on when it runs out of ammo. The Reclaimer's turret screens should work again. Going prone with the female character should no longer cause the camera to twist. Technical Fixed a server crash. Fixed 3 client crashes.