Star Citizen Patch 3.8.1 Alpha Patch 3.8.1 has been released to PTU wave 1, and is now available to test! Patch should now show: VERSION 3.8.1-PTU.4089962. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. Database Persistence Wipe: YES, recopy required Pledge copy is disabled, but players currently have most ships available. Please monitor sc-testing-chat in spectrum for updates and testing instructions. UPDATED USER.cfg settings: r_displaySessionInfo = 1 Testing Focus General gameplay and traversal Bug regression list Known Issues The character head will sometimes vanish when cycling through available sources on the character customizer. Once an Animus spare magazine has been emptied the player can no longer equip fresh magazines in the same slot. Ships can be displayed as "unknown" after destruction, be available for spawn, but not appear on their specified hangar. Entering or exiting via EVA can sometimes cause the player to turn/spin suddenly and harm themselves. The Pisces appears as placeholder text on commodity kiosks Objects can fall through the floor when dropped. When server FPS is low the mobiGlas can sometimes close immediately after open. An extra static train can appear at Lorville and prevent the use of trains. THe visuals of the ships on the rental screen may have missing areas or disappear completely. The Caterpillar will occasionally rock or tip over on itself after landing on a planetary body. Entering ships with ladders causes the player to drop delivery boxes. CryAstro services may not work at various stations and major ports. Work-around: Hover before landing and request services just above the pad. Rentals and/or rental timers may not work when renting a second ship. Party makers will vanish from their respective players if they die far from their respawn point. If a player's ship is destroyed after bed logout they will return to the server at origin. NPCs may sometimes be doing usable animations in places that they shouldn't. Countermeasures are not working as intended to deter missiles. The 890 Jump does not have the correct cargo capacity. The Combine Cannon and distortion weapons are not working as intended. Elevators at Port Tressler and Everus Harbor may not show up when called. If the quantum travel marker is at the edge of a moon or planet its possible to QT through the moon and explode.. Purchased commodities will often visually not appear in the ship's hold. Players may experience stalls in performance shortly after loading into Star Marine and firing weapons. NPC beacon notifications will sometimes display an incorrect distance. AI ships can often get stuck in the middle of their motion and not advance further. AR makers for enemies can sometimes be seen through walls in Star Marine. New Features Gameplay Added a separate hostility activation under accidental fire threshold for party members. Added target nearest friendly functionality and keybind. Camera shake is now a slider option in the options menu. Added auto zooming on selected target (default off). A subtle zoom on the target when the weapon prediction points, the aiming point, and the look direction align. Can be enabled and disabled as well as max zoom value adjusted in the game settings. Ships and Vehicles Added an entrance light ring to indicate where a player should stand to get the entrance interaction on the Mole.