Star Citizen Patch 3.8.1f and g 3.8.1g UPDATE Fixed a client crash associated with active scanning criminal AI ships. Alpha Patch 3.8.1fg has been released to PTU, and is now available to test! Patch should now show: VERSION 3.8.1-PTU.4222088. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. Database Persistence Wipe: NO Please monitor sc-testing-chat in spectrum for updates and testing instructions. UPDATED USER.cfg settings: r_displaySessionInfo = 1 Testing Focus General gameplay and traversal Medbed gameplay Known Issues Items on shelves may be missing at Skutters on Grim HEX. AI ships do not recover from EMP disables. Sometimes repair services are unavailable when they should be present. After a ship is repaired, detachable components will remain attached to the ship when destroyed and a duplicate component will fall off. Repair fails if you select repair and refuel simultaneously. Once an Animus spare magazine has been emptied the player can no longer equip fresh magazines in the same slot. Ships can be displayed as "unknown" after destruction, be available for spawn, but not appear on their specified hangar. Entering or exiting via EVA can sometimes cause the player to turn/spin suddenly and harm themselves. Objects can fall through the floor when dropped. An extra static train can appear at Lorville and prevent the use of trains. The visuals of the ships on the rental screen may have missing areas or disappear completely. The Caterpillar will occasionally rock or tip over on itself after landing on a planetary body. CryAstro services may not work at various stations and major ports. Work-around: Hover before landing and request services just above the pad. Rentals and/or rental timers may not work when renting a second ship. If a player's ship is destroyed after bed logout they will return to the server at origin. NPCs may sometimes be doing usable animations in places that they shouldn't. Countermeasures are not working as intended to deter missiles. The 890 Jump does not have the correct cargo capacity. The Combine Cannon and distortion weapons are not working as intended. Elevators at Port Tressler and Everus Harbor may not show up when called. If the quantum travel marker is at the edge of a moon or planet its possible to QT through the moon and explode.. Purchased commodities will often visually not appear in the ship's hold. Players may experience stalls in performance shortly after loading into Star Marine and firing weapons. NPC beacon notifications will sometimes display an incorrect distance. AI ships can often get stuck in the middle of their motion and not advance further. AR makers for enemies can sometimes be seen through walls in Star Marine. 3.8.1f New Features Gameplay Red envelopes have been hidden around the major hubs throughout the 'verse to celebrate Lunar New Year. Hunt them down and sell them at kiosks to ensure good fortune. Bug Fixes Speculative fix for an issue where the audio engine could get into a state where the player would experience severe audio loss. Fixed an issue where the Glaive and Scythe startup audio could get stuck looping forever. The interaction test on the side airlock doors of the Cutlass Red should no longer be reversed or flipped. Players should no longer die for no obvious reason when approaching the Fizz advertisement at Area18. Cargo capacity may no longer fluctuate when extracting while mining. Textures should no longer be slow to stream in or appear purple. Technical Fixed 3 client crashes. Fixed a server deadlock.