Greetings! This build tests a candidate replacement for how rigid physical entities are synchronized over the network. The improvements we are testing should make replicated objects move more smoothly, with far less of the snapping, mid-air teleporting and rubber-banding you've seen on thrown or dropped items. The scope is deliberately narrow: only free physical items like cargo boxes, grenades, throwables and other loose objects. Ships, characters and attached items are untouched. While you test, keep an eye on two things: are you seeing random pushes or twitches when objects touch each other or the ground, and does the reaction to a throw feel like it matches what you did? Please let us know if you do, and your feedback on these changes! We look forward to reading your feedback! -Shark Player Experience Team