Greetings! Thank you for those who participated in the previous TTK Balancing Tech-Previews and provided your feedback! We have reviewed the numerous feedback and formulated key takeaways, which can be read about on the Tech-Preview Thread found here: [All Backer] TTK TDD Balance Test Tech-Preview #3 Included in the thread above are all the changes coming into todays Tech-Preview publish which we heavily recommend reading before testing and leaving your feedback. The goals for this Tech-Preview are: Focus on Shield Balancing. This includes the overall direction of combat 2/3 of the fight duration should be spend breaking the shield. Keep balancing Energy vs Ballistic Weapons Refining Slap Down times Increase TTK for PVP, keep low TTK for PVE Increase TTK of large and capital ships We have many questions within the survey mentioned below that we'd love to hear your thoughts on, but we'd also like to see any discussions on: What is your overall opinion on the balancing in this Tech-Preview? Please rate the TTK in PVP for each archetype on a scale from 1 to 5 with 1 being too slow and 5 too fast Small Ships (Gladius, Arrow, etc.) Medium Ships (Cutlass Black, Freelancer, etc.) Large Ships (C2 Hercules, Carrack, etc.) Capital Ships (Idris, Polaris, etc.) Please rate the TTK in PVE for each archetype on a scale from 1 to 5 with 1 being too slow and 5 too fast Small Ships (Gladius, Arrow, etc.) Medium Ships (Cutlass Black, Freelancer, etc.) Large Ships (C2 Hercules, Carrack, etc.) Capital Ships (Idris, Polaris, etc.) Can you describe the difference between ballistic and energy weapons in your own words and what makes you choose the one over the other. Please describe your use of the power pip assignment for shields in your own words Please describe the proportions of the ships different health pools (shield, Armor, critical parts) in your own words A feedback survey is available at: Ship TTK Balancing Update #3 Survey Form. This survey will be open until Oct 15. Thank you for taking the time, and we look forward to reading your feedback! -Shark Player Experience Team