So, CIG, you want to deliver the best damn space sim ever?? And we hear constantly quality is your highest goal in developement? Okay, let me ask a question so: How can this totaly garbage and unpolished flightmodel be even possible? It doesnt feel fun or good, nore is it challenging or responsive. And iam not even talking about the most pathetic atmo-flightmodel ive ever seen in any game!! The whole landing mechanics are maybe the biggest joke in Star Citizen. Even at Citizencon people always are laughing if someone touches the ground way to hard, just because the game doesnt make it possible to make a landing thats looks like the ship does have weight and that looks like a cinematic landing. The current landing reminds me more at R-Type or Descent1 !! Sry guys, but this cant be the quality what you guys are aiming for right? I realy love this project but someday you guys have to wake up and start to focus developing a seriosu flight model, the MOST IMPORTANT DAMN GAMEPLAY ELEMTN IN THE GAME!!! All we got the last 3 years where half done flightmodel revisions, no one liked and most people hated. Now you came up with this "2 stage afterburner" idea... and still its crap as it can be. (Meanwhile,... super mario does have a more realistic atmo-flight model) I know you guys are working hard at CIG but i dont understand how anyone can be happy with this totaly, uninspired, halfdone flightmodels. Cant you guys make a meeting, with every important and meaningfull person in your company, to get your brains together and deliver something realy innovative and fun?? Its not realism this game needs, it needs to be fun and responsive. I just dont see why this isnt your top priority... Still everything is way to twitchy, fighting enemy ships is just way to much about aiming at tiny pixels. The tracers of guns are hardly visible, firing guns and hitting targets doesnt give any rewarding or responsive feedback. You dont even notice the damage at enemie ships, because they are always way to far away or flickering/twitching around with super fast maneuvers. So why developing a detailed damage model, if all you see is a pixel or an explosion?? And the gun tracers... damn they are so pathetic. Play whatever game you want, you always can see clear, thick tracers. Star Wars, Star Treck, Wing Commander, Privateer, Freelancer, Descent, X-Series, Elite D. ,... It was so damn fun firing guns and seeing/hearing this tracers in Privater or Wing Commander. It was truely rewarding, just seeing the tracers : ) In Star Citizen, all you see are stupid, thin, hardly visible laser tracers. And every guntracer looks and sounds the same and fly around with speed of light. Thats maybe realistic but not fun at ALL! Have you ever played X-WIng or Tie-Figher?? Firing guns is so veeeeery fun, looks and sounds great! Firing the plasmagun in privateer? Or the fusion gun?? Oh man, that rocks!!! In SC you aks yourself, was i even firing anything, what was that sound? Oh look, there was a tiny laserstripe for 1/10 of a second... imrpessive... NOT! The cockpit interface currently doesnt give you important feedback easy.. you have to look twice or 3 times, because everything looks the same and uses the same colors. In Wing Commander you always could easy see your gun power and shilds, in star citizen the inferaces of ships feel totaly overloaded and its hard to see what you realy need to know. (I want to be fair and not poiting out the lack of free look mechanics via Track-IR... welcome to 2018!!) And whats the problem to make landing much more realistic and slower, so i can realy land my ship like in movies, super slow with high precision, without this pathetic 200 km/s touchdowns, no one can controll even with an analog device???!!! Everyone is talking about 3.0, performance issues, netcode problems, bugs and all the super duper nice stuff that is comming the next months... but hey, where are your claims, delivering a super nice flight model for... ähhh... a spacesim??? Iam realy super disapointed, because i love this project and i love aviation- and spacesims and there is no game out there, that does provide such a crap und NOT fun flight model as star citizen currently, seriously! DEVS pls wake up and give us a realy innovative and fun flight model, where i can see the enemie ship at full detail, with all the damage-model, where i can see big and nice gun tracers that give me back the feeling, i want to fire the gun until the end of time, just because it looks so cool and feels so nice. A flight model where you can feel, how heavy your ships is while landing and how rewarding it is, to perform a supernice touchdown!! A flightmodel where you can use diferent flightskill and defensivemaneuvers to get your enemie out of your tail. A flightmodel that is not all about twitching around like crazy, constantly strugling with blackout crap. A flightmodel combined with a nice interface, where i always can see the most important system-stats with a blink of an eye, without searching for the right monitor, everything in the same color and size.