Turrets have always been very difficult to aim and hit anything, even when the parent ship is still or maintaining a smooth vector. I believe the major issue is that turrets continue rotating left/right when the mouse (or aim reticle) is on the left/right side of the screen. This makes tracking a target very difficult. You need to recenter when you're on target :-1: We'd prefer the turret aim reticle follow our input exactly at 1:1 Just like how Pitch works :+1: I'd love it if when I move the mouse to the left, the turret follows and stops when my mouse stops. Just like how FPS weapons work. Just like how Pitch control works on the turret. Sure, the turret could lag behind a bit to simulate a mechanism, but the aim goal should be at mouse 1:1 It's much easier to hit targets outside while standing inside a ship, looking out an open door, because the player points their gun where I point with the mouse (they don't keep rotating, that'd be silly...) To my surprise this is exactly how the pilot is able to control the ball turret in the hornet... https://youtu.be/8ZFPqf-f8MI I have built a small mockup prototype "game" that shows how I'd prefer turrets to work: exe https://drive.google.com/open?id=1oyPWO0UmiMHJtIvaDOlzQf7_5k0BUjzB webgl https://drive.google.com/open?id=1fhe61RUc_T-gMLdnrqYiQaFtwgGDYar- Here's a video of the demo: https://www.youtube.com/watch?v=qOD-F9erWPQ Some examples from other games: https://www.youtube.com/watch?v=UJWQ7zRFuhY and this: https://www.youtube.com/watch?v=FNx8iPPNx14 and especially this (Angels Fall First) https://youtu.be/RQbMYww-wg4 Related threads that propose the same thing (very popular idea) https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/once-again-talking-about-turrets https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/i-m-going-to-make-another-post-about-turrets-and-b/1296067 https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ptu-feedback-turret-changes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ptu-feedback-turret-changes-pt-2