Isn't it a no brainer that turrets should have longer range than regular weapons? Turrets are defensive so they should provide a protective zone around the ship. Fighters or other ships who want to engage your ship should have to come within turret range to do this. I think it would be interesting to see how the game plays if turrets have like 3k range and all other weapons have max of 2k (obviously less as you go through mass drivers, cannons, repeaters, gatlings, scatters etc.). Maybe adding some falloff so they do more damage up close and it reduces as you get further out as well would also make sense.