It seems weird to me that the Valkyrie only has 30 SCU of cargo space in game and I suggest it should be at least as much as the Freelancer. I feel that basing the SCU value of ships with artificial numbers makes Star Citizen's cargo feature more Arcade then like a Simulator. SCU values need to be based on cargo weight, physical space, and ship thruster lift. The Valkyrie on all counts has more space and thrust than a Cutlass or a Freelancer. Once the push pull mechanics are in game we are going to fill ships up manually so lets buff the Valkyrie now so we can have fun flying it already. Don't fear the community complaints once it's in game they will love the Valkyrie buffed up and balanced. At the end of the day I really just fell in love with the Valkyrie during this Freefly and would really like to have the chance to make some decent UEC while flying the Valk in game without mining. This is one of my favorite ships in terms of looks, UI and flight characteristics. Also the wing tip guns also need to be linked to the pilot to bring the Valk up to the combat capabilities of a Freelancer. The Freelancer has 4x the DPS with just its pilot controlled guns along with missiles and more than double the SCU. Why would anyone run a Valk with 5 players when you could run a fleet of 5 Freelancers with a combined storage of 330 SCU and way more firepower. I welcome all kind and respectful discussion otherwise I'm just going to block you. Thanks guys! Inside the Valkyrie cargo hold Inside the Freelancer cargo hold